First Person Perspective Pilots – visible copilots reloaded v1.0
Adds the Copilot and (if wanted) the Pilot Avatar to many vanilla aircrafts in the Cockpit view. Works like the no longer maintained mods “Visible copilot” and “Working Visible Copilots”. Source code is provided if the files need to be regenerated after an update.
Successor for the no longer maintained Visible Copilots mods. The working principle is to take the 2 higher level of details of the cockpit and copy the PILOT_1 (Copilot) and PILOT_0 (Pilot aka you) translation information from the second highest level to the highest level of detail.
I think, this mods should be loaded last to ensure that they override the default LOD0. This is why I have prepended them with `z_`.
Having the Pilot visible will lead to clipping in the default cockpit camera and you might need to move the camera to be able to interact with the instruments.
The individual planes need to be copied for the subfolder to the Community folder (forming a list in that folder), the all Zip file is available so that this mod will only take one place in the Community folder.
If the LOD0 change due to an update, or you want to add functionality for other airplanes, you can regenerate the files with the source files given under `sources.zip`, because the mod will still load the older files which can lead to instrument buttons not working any more if the mod hasn’t been updated. I don’t own the Fenix airplanes, so I cannot pack their LOD0 in this mod.
Creating custom aircraft folders for visible copilots, pilots
1. Open DATA.py and adjust the variables SEARCH_ROOT_DIRS and FOLDER_DATA according to your install path and which planes you want to have included. Adjust the manifest file if you want
2. Download the executable from https://github.com/HughesMDflyer4/MSFSLayoutGenerator/releases and place it in the same directory as this README
3. Run main-script.py with a Python3 installation (the build subdirectory only should be deleted by the script, but no guarantees, I don’t usually write Python code)
4. Check the build subdirectory for the generated files
Modded aircrafts
I didn’t check them individually, the files are automatically generated by the script.
Asobo 208b
Asobo A320neo
Asobo B747
Asobo Bonanza G36
Asobo C152
Asobo C172sp
Asobo Cabri G2
Asobo Cap10c
Asobo cj4
Asobo DA40-NG
Asobo DA62
Asobo DG1001
Asobo E330
Asobo FA18e
Asobo FlightDesignCT
Asobo Icon
Asobo Kingair350
Asobo LS8
Asobo NXCub
Asobo Pitts
Asobo Savage Cub
Asobo TBM930
Asobo V13
Asobo XCub
Installation
Download one of the main files in the media section depending on your preferences and copy them to the Community folder so that the manifest file is one level below the Community folder. For the individual aircraft this mean that the folder containing the aircraft name need to be visible in the Community folder.
E.g.
Copilot only, lumped:
Community/
├─ z_FPP_Pilots-copilot-all/
│ ├─ layout.json
│ ├─ manifest.json
Copilot only, A320:
Community/
├─ z_FPP_Pilots-copilot-individual_asobo-A320neo/
│ ├─ layout.json
│ ├─ manifest.json
License (MIT)
Copyright 2024 ISO2768mK. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.