Heidelberg Castle v1.0
Heidelberg Castle below the Königstuhl by the “Neckar” Valley
WIKIPEDIA:
Heidelberg Castle (German: Heidelberger Schloss) is a ruin in Germany and landmark of Heidelberg. The castle ruins are among the most important Renaissance structures north of the Alps.
The castle has only been partially rebuilt since its demolition in the 17th and 18th centuries. It is located 80 metres (260 ft) up the northern part of the Königstuhl hillside, and thereby dominates the view of the old downtown. It is served by an intermediate station on the Heidelberger Bergbahn funicular railway that runs from Heidelberg’s Kornmarkt to the summit of the Königstuhl.
The earliest castle structure was built before 1214 and later expanded into two castles circa 1294; however, in 1537, a lightning bolt destroyed the upper castle. The present structures had been expanded by 1650, before damage by later wars and fires. In 1764, another lightning bolt caused a fire which destroyed some rebuilt sections.
Photogrammetry
with Renderdoc, Blender, GoogleMaps
BUGS
Due to buggy MSFS terrain editor the scenery are not perfectly align and match texture and color at the top, if looked at closely. Nothing I can do about it, I spent a lot of time to make it look as good as possible. Some river surface and level changes can flicker and display artifacts which disappear or change as you get closer. That’s all on MSFS terrain editor – nothing to do with my scenery. It’s just buggy when levels change rapidly.
Due to a known bug either in MSFS or Blender2MSFS exporter, custom lights ignore the “day/night cycle” setting. It’s enabled on all my custom lights, but light are on at all times. They are not very noticeable during the day, so not a big deal, but there is no way right now to make them turn off at night.
INSTALLATION
Unzip into Community folder. After installation your Community folder should have a new subfolder: /sceneryname/