Samuel De Champlain bridge, Montreal v1.0
the Samuel de champlain bridge in Montreal
I managed to work out how to get the traffic moving over the bridge on this (it involved modeling the road surface in blender and applying a special surface shader to the road) I also hand placed over 150 lights.
the only thing I couldn’t get working was overiding the leftover underwater textures from the old bridge (even tho I could override them in the scenery editor it simply wouldn’t work in game) this annoyed me for literally days and I eventually had to give up so it is what it is.
if anybody knows how to do overide under water textures please enlighten me
to install simply unzip to your community folder.
(you should also probably follow this file because I really want to get the water textures fixed and once I do the files will be updated).
Part of this content including 3d data and textures is copyrighted by Google, Getmapping plc, Infoterra Ltd & Bluesky, Maxar Technologies, The GeoInformation Group